Riftbound mini games: two free daily card puzzles
· 6 min read · by Daniel
Free Riftbound mini games. Guess the champion from six attribute clues, or name the card from its blurred artwork. A daily Riftbound Wordle with no account needed, resetting every midnight UTC.
There are two free Riftbound mini games on this site, and they run side by side. One card a day in each, everybody gets the same cards, and each keeps its own streak. Both are here.
If you have played Wordle or Loldle you already know the shape of it. If you have not, it takes about thirty seconds to learn and about a minute to play.
The two Riftbound mini games
Classic: guess the champion from six clues
You name any champion card. The game does not tell you whether you were right or wrong in isolation, it tells you how your guess compares to the hidden card across six attributes. Green is an exact match, amber is close, grey is nothing. Six guesses.
Art: name the card from its picture
The second one shows a piece of the day's artwork, blurred and zoomed a long way in. There is nothing to compare and nothing to deduce. You either recognise it or you do not, and every wrong guess pulls the camera back and takes some of the blur away.
Reading the board in classic mode
Each row compares your guess against the hidden card:
| Column | What it compares |
|---|---|
| Set | Origins, Spiritforged, Unleashed or Vendetta |
| Domain | Fury, Calm, Mind, Body, Order or Chaos |
| Type | Unit or Legend |
| Rarity | Rare or Epic |
| Energy | The card's energy cost |
| Might | The card's might |
Each cell comes back in one of three states:
- Green is an exact match.
- Amber is close. For a domain that means you share one but not all of them. For Energy or Might it means you are within one, and an arrow points toward the real number.
- Grey is no match.
Getting better at both
In classic mode the instinct is to guess something you think might be right. That is usually the weaker play. A guess you know is wrong but which sits in a domain you suspect will tell you more than a hopeful stab at a card you half remember. Six attributes each returning green, amber or grey is a lot of information, and the fastest route to a win is to spend the first two guesses deliberately carving up the field.
Opening with a card that has middling Energy and Might helps for the same reason: arrows are more useful when there is room to move in both directions. Learning the six domains and the rarity tiers pays off faster than anything else.
In art mode the advice is different. Look at the palette before you look at the shapes. Domains have their own colouring, and a wash of purple or orange narrows things down well before you can make out a single figure.
Where the answers come from
Both games draw on the four main sets: Origins, Spiritforged, Unleashed and Vendetta. They use different slices of them.
Classic uses champion cards only, the ones named after a League champion. That is 153 cards covering 87 champions. Using the whole catalog there was the obvious choice and it was the wrong one: open it up to the whole main-set list and you take in a group of 24 battlefields that share every single compared attribute. If the answer were one of those, you could turn all six columns green and still have no way of working out which of the 24 it was. That is not a hard puzzle, it is a broken one.
Champions also happen to be the cards people can actually name. Riftbound is new and nobody has 900-odd cards memorised, but plenty of people can tell Jinx from Darius.
Art mode has none of that trouble, because a picture belongs to exactly one card. So it uses all 903, champions and commons alike. Every finished puzzle links to the answer's full card page, so a loss is at least a card learned.
Common questions
Is there a Riftbound Wordle?
Yes. The classic mode here is a Riftbound Wordle: one hidden card a day, six guesses, and every guess scored green, amber or grey across six attributes. It is free and needs no account.
Are these Riftbound mini games free?
Yes, both are completely free, with no account, no sign-in and no payment. They are part of RiftPocket, a free digital binder for Riftbound, and there is nothing to unlock.
When do the daily puzzles reset?
At midnight UTC, not your local midnight. Everyone in the world gets the same cards on the same day, so a result posted in a Discord is not a spoiler for somebody a few hours behind you.
Does everyone get the same card?
Yes. The answers are worked out from the date itself rather than picked at random, so every player sees the same puzzle. That is what makes comparing results meaningful.
How many cards can be the answer?
Classic draws from 153 champion cards covering 87 champions. Art mode draws from all 903 cards in the four main sets, because artwork is unique to a card and needs no attribute clues to tell two cards apart.
Is there a hint if I get stuck?
Yes. Miss three times and classic mode reveals the first letter of the champion's name, while art mode reveals which set the card came from. Neither hint appears in your shared result.
Do the two modes share a streak?
No. Each keeps its own streak and its own totals, and the two are never the same card on the same day, so losing one puzzle leaves the other untouched.
Can I play on my phone?
Yes. Both games work in a phone browser with nothing to install, and your streaks are saved in that browser. Because they are stored on the device rather than in an account, a streak stays on whichever phone or computer you play on.
Can I share my result without spoiling it?
Yes. The share button copies a grid of coloured squares and no card names, so posting it tells people how you did without telling them the answer. The hints stay out of it too.
Are these official Riot Games mini games?
No. RiftPocket is an unofficial fan project, not produced by, endorsed by or affiliated with Riot Games. Riftbound and League of Legends are trademarks of Riot Games, Inc.
Why these exist
RiftPocket is a free digital binder for Riftbound: you log what you own, see what you are missing, and stop buying the same card twice. The games are not the point of the site, they are a reason to come back to it.
They also turn out to be a decent way to learn the catalog. After a couple of weeks you will know which domains carry which card types far better than you did, and you will start recognising artwork you had never consciously looked at, which is genuinely useful when you are standing in front of a booster box deciding whether to buy it.
Play today's puzzles and see how you get on.